![]() If your project is based on one of the following templates, you can use this more general setup. Delete the ThirdPersonCharacter that is already in the scene and then click the Play button in the Toolbar to test it out. In this example, we selected the Mixamo_Maw character.Ĭlick on the Compile button to compile the Blueprint, then save your Blueprint. Select the a character from the Mixamo Animation Pack. In the Content Browser, navigate to Game/ThirdPersonBP/Blueprints.ĭouble-click on the ThirdPersonGameMode GameMode Blueprint to open it.Īfter selecting the Class Defaults button in the Blueprint Editor, expand the Default Pawn Class dropdown. If you are using an anim pack from a different version than your project, you will need to select the "Show All Projects" checkbox and then select correct version before being able to add the asset pack
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