![]() I admit that playing through all the levels can become a chore with all those predictable "hidden monster compartments", teleporting guards and such, and the environment is pretty much static save for traps and triggered events. ![]() There's nothing particularly stunning or breathtaking in any of the levels but what there is creates a solid impression of the desired time period, be it Ancient Egypt, Medieval Europe or a futuristic alien fortress. The designers attempted to create more or less realistic environments with what technology they had, and IMO they succeeded in creating a relatively remarkable variety of scenery. Yes, the level designers seem to be very fond of the annoying Teleporting Keycard Squad trick and put it wherever they can, while elsewhere vast portions of a level may be nearly completely devoid of enemies at all, but honestly I don't remember any design flaws that would completely spoil the fun and break the game. ![]() It may seem hard at first because monsters aren't shy of dealing a lot of damage to the player, and can take quite a few hits, but the AI isn't exactly brilliant and it doesn't take much to outsmart the opponents. The game is okay, and the puzzle bosses offer a bit of variety. ![]() Actually, I have played the whole thing (sans the add-on episode) through quite some time ago.
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